Gamers seem to often have a slight masochistic bend to them. What with the popularity of games like Dark Souls and the like, which sell themselves on the fact that you will die, and you will die a lot. While F-Zero GX didn’t really sell itself on that, it is quite possibly the Dark Souls of racing games.
This is a game I got from a friend on Steam. I believe he gifted to me for Christmas or my birthday or something and I am such a terrible person I never repaid him for it (also – I had no money but I’m really sorry Ultramario I didn’t mean it). I am, however, eternally grateful to said friend because Shank is an awesome game.
I didn’t mean to take a whole month and a week off. Honest. It just happened. Anyway…
I’m not really much of a JRPG guy. I tend to find the style of gameplay fairly boring unless it’s got an active hook, like the Mario series of RPGs’ Action Commands. I used to be quite into them, but for some reason, they’ve just fallen out of vogue with me. Even ones I would previously spend dozens of hours on, the Pokémon games, have fallen flat. So it’s fairly surprising that not only do I like it, but I wholeheartedly loved most of my over-one-hundred-hours in Xenoblade Chronicles.
I can’t really avoid it anymore, can I? The time has finally come.
Alas, we must end the March of Metroid on a low note. The lowest note of the whole series. Because as great as the Metroid series is, not even it survived the shot in the foot that is Metroid: Other M. Abandon all hope, ye who play this game, for it is bad. Unspeakably bad.
Get ready. You’re in for a long ride.
This is a very special episode of March of Metroid. We’re taking a look at the fourth game in the series, which, along with Metroid Prime, were the very first Metroid games I ever played. I had got them both together one fateful Christmas. They weren’t even on my Christmas list, but somehow, my parents must have known that these were a pair of games that would become very important to me. It is thanks to Metroid Prime, and this game, Metroid Fusion, that we’re even having this March of Metroid.
Week three of the March of Metroid means that, you guessed it, we’re taking a look at the third game in the series. Released on the Super Nintendo in 1994, it is considered by many to be the crowning achievement of the series, and as you’ll see, it’s hard not to blame them. Featuring just about every mechanic the series has ever had, polished to a mirror sheen, it’s time to take a look at the masterpiece that is Super Metroid.
Week two of the March of Metroid means we should probably take a look at the second game in the series. An interesting decision was made for the sequel – to have it jump onto a portable console. Could a handheld of the era really pack in the sort of adventure worthy of the name Metroid? Released for the Game Boy in 1991, it’s Metroid II: Return of Samus!