Metal Gear Solid V: The Phantom Pain is both one of the most fun and most frustrating experiences I’ve had with a video game. At times incredibly brilliant, at others, undeniably stupid.
I’ll start up front with the plot, since that’s fairly important in a Metal Gear game – never before has it felt so much like the plot doesn’t matter.
The game’s plot kicked off in the first part of MGSV, released as Ground Zeroes around the launch of the new generation of consoles. Big Boss – the main character, also known as Snake – has built up a reputation as the leader of Militaires Sans Frontiers, a large-scale private military company. In 1975, however, while Snake is on a mission to rescue a young child named Chico, and capture an enemy agent named Paz, MSF is invaded. MSF is destroyed, Chico and Paz are killed, and Snake ends up in a coma.
Nine years later he wakes up, and the hospital he is in is attacked, leaving him to escape with the help of a man known only as Ishmael. After his escape, he encounters Ocelot, last seen in Metal Gear Solid 3: Snake Eater as an enemy agent. Here, he is an ally, and helps Snake to return to the battlefield after nine long years, rebuild his private army, and strike back against those who took everything from him.
And look good doing it, too.