Miles Morales is now my favourite Spider-Man – Here’s a detailed breakdown of why

Spider-Man: Across the Spider-Verse is an insanely good movie. It’s quite frankly absurd how good it is compared to the first Into the Spider-Verse when that movie was already incredible. It should not be possible to be so much better but it apparently is. I don’t know how.

But it also cemented Miles Morales as the Spider-Man for me. Out of all Spider-People I’ve borne witness to over the years, he’s now my absolute favourite by a considerable margin. And I’d like to go into detail why, but before I do, you should know that it involves spoiling basically the whole movie. So you should go and see it first. I mean it, go, go right now, if you haven’t already seen it. See it again if you already have just because it really is already that good. I mean hell, then you already know that.

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Metroid Prime Remastered – Space Jump, Again

Twenty years ago, at the tail-end of 2002, a very significant game was released.

At the time I had no idea how big a deal Metroid Prime was, nor how important it would become to me over the years. I was just nine years old, about to turn ten in a month, when both Metroid Prime and Metroid Fusion were unwrapped Christmas morning. My introductions to the Metroid series in both its forms – the classic, 2D labyrinths, and the new, first-person worlds. I don’t even think I had asked for them. But by sheer luck, I had both, and they formed the basis for my growing understanding of games as a medium, and not just something fun to pass the time with.

The original Metroid Prime still stands tall as my favourite game of all time, a position challenged only by its sequels. Its combination of combat, exploration, platforming, and puzzles to this day holds up extremely well. Though the controls may be a bit archaic, its rerelease on the Wii with Metroid Prime Trilogy updated it with a control scheme that made exploring the wilds and ruins of Tallon IV feel effortless. It was pretty hard to ask for more.

Yet lo, here we are, and Nintendo has just shadowdropped Metroid Prime Remastered, an even-more updated release on the Switch that promises updated visuals and controls to truly bring Prime into the modern era. But does it succeed?

Why yes, I am excited, why do you ask?
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Sonic Frontiers – Almost There

Sonic hasn’t quite been through quite the same gamut of genres and adventures as Mario has, often preferring not to step outside of his platforming comfort zone for much besides racing games. But where Mario tends to refine and tighten up his moveset from game to game, Sonic is more than willing to shake things up quite a bit. Your mileage may vary on how well this has served him over the years, but in his latest experiment, Sonic takes a brave new step into what SEGA is calling “Open Zone” gameplay. A cross between speedy Sonic gameplay and open-world exploration, Sonic Frontiers is surprising in a number of interesting ways.

Welcome to a brave new world.
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Tunic – Discovery Distilled

What with it just having released for basically every platform now, the entire world of gaming now has an opportunity to play what is probably the best game that came out this year. That might sound a bit hyperbolic, especially for a game that really isn’t for everyone. But if you’re the sort of person who loves discovery, puzzles, and adventure, you aren’t going to find much better than Tunic.

A simple title that belies a complex journey.
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Xenoblade Chronicles 3 – A Fusion Of Our Strength!

Whew, it’s been awhile since I’ve written one of these, hasn’t it? Been having trouble getting motivated. But shockingly, of all games to get me motivated, it’s Xenoblade Chronicles 3 that we’re gonna take a look at today. While I certainly got very excited over Xenoblade Chronicles 2 when it initially came out, my opinion on it soured quite a bit with time, though being ambivalent to the story from the off probably hasn’t helped. But Xenoblade Chronicles 3 fixes that particular gripe with a narrative that’s gripping from the very start, and helps power this game into what might be my favourite in the series, and a culmination of the past games’ successes into one massive explosion of excellence.

A simple title screen… that raises so many questions for fans of the previous games.
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What is a Review? A Miserable Little Pile of Opinions.

I’ve been thinking about this for a while now, and I figured I’d share my thoughts on it, but – what exactly is the point of a review?

Sure, it seems like an obvious answer – to share your opinion with others, such that it may help them make a decision on whether or not they will purchase a game for themselves. That’s what it’s supposed to be on paper. But what about in practice?

For example, I myself rarely actually rely on reviews. I’ll occasionally check one to see if the game’s performance is up to snuff on the Switch, but that’s usually about it. Digital Foundry usually has me covered there, but they’re hardly reviewers. They cover the technical aspects with very little time spent on the moment-to-moment gameplay experience outside of that. Meanwhile, if I decide to watch, say an AVGN video, I’m usually not really interested in whether or not the game’s good but really about how funny the video itself might be.

But there’s also the issue out there where game companies will withhold bonuses, based on poor review scores, or people who get severely upset when someone dares to give The Legend of Zelda: Breath of the Wild a seven out of ten – an above-average score, an admittance that the game is good, though flawed. Not an unreasonable opinion, but you’d think they’d shot a thousand people’s dogs with the uproar such a “measly” score can cause.

Surely none of those people were actually reading the review to see if they should buy the game or not. If they were so convinced the game was already a perfect ten-outta-ten, why would they need to read reviews? (This is also why I avoid using scores in my reviews – it invites this sort of mentality where you take the score and the score alone and miss all of the context behind it, and compare it to other scores which don’t necessarily use the same metric, or even start comparing apples and oranges, and it’s just not conducive to any actual discussion about the game.)

So why do people read reviews, well, there’s a few reasons I can think of definitively. First is, well, the one I listed above. Sometimes you really just don’t know if you’ll like a game or not, so you read some reviews to see if the general consensus is “good.” People do occasionally actually do this.

The second is you’re actually interested in the reviewer’s opinion outside of your own. You play a game, you like it, but there’s somebody whose opinions you respect who either agrees or disagrees and you’re curious as to why. Perhaps you missed something that this somebody didn’t, but point is – you wanna know. This is the realm of the retro reviewer, the YouTube reviewer, checking out old games, ones they grew up with, or ones they missed, and people like to see their favourite or not-so-favourite games get a bit of the limelight.

The third is you’re looking for a laugh. Zero Punctuation, the Angry Video Game Nerd, while they do have a kernel of actual criticism in their videos more often than not, you’re not typically viewing their content to see if a game is actually good. You’re wanting to get a funny rant that blows the game down and mocks it for all it’s worth.

The fourth is a hypothesis, originally founded by Yahtzee of Zero Punctuation fame. That perhaps, the viewer’s opinion is actually quite fragile, and they need to find proof that the object of their affection is actually as good as they think it is. They need to convince themselves that their time with the game wasn’t a waste, and they easily get angered over the simple suggestion that the game isn’t as good as all that. Perhaps there’s just a little bit of doubt, deep down, that they try to quash with the opinions of other, “more professional” people. They don’t read reviews because they’re interested in the other guy’s opinion – they want to see the score they want to see, and will riot if they don’t.

The articulation of an opinion in a review format is a skill, for sure, that not everybody necessarily has. Everybody has an opinion, but not everybody can articulate it well. Of course, “it’s just my opinion” has become the ultimate defence, and it’s something I’d like to disabuse any current readers of. While, yes, your opinion is yours, if you lack the ability to explain it beyond “it good” or “it bad” then I have no reason to give it any critical weight whatsoever.

So what’s this whole thing about, then? It sounds an awful lot like I don’t want to write reviews anymore and, well, that’s not necessarily true. But I definitely want to take a step into some slightly different content. Not a review, but more of a… critical look at particular aspects of game design. While I’m just an amateur game designer with very very very few finished projects under my belt, I feel like doing some more longform analysis would be fun, and interesting, and help me break out of just being some guy who writes 2000 words about why Metroid: Other M has a bad story.

… It does, though.

Xenoblade Chronicles 2: Torna – The Golden Country – Compact, Yet Compelling

A while back, I reviewed a game called Xenoblade Chronicles 2 for the Nintendo Switch. Hot off the presses and after an incredibly disappointing spinoff called Xenoblade Chronicles X, I praised Xenoblade Chronicles 2 for providing a welcome return to a fantastic world and very engaging gameplay.

It’s safe to say my opinion on it has turned a bit. I’ve since come to note that the gameplay, rather than eliminating grinding, is actually nothing but grinding. Combat is grinding, quests are grinding, finding new Blades is grinding, Merc Missions are grinding, forging Aux Cores is grinding. It all adds up to one big ol’ grind, and whether or not you find that grind entertaining, and which parts of the grind are entertaining, is going to be a matter of taste. (I still enjoy the combat, and therefore, the DLC Land of Challenge, but everything else less so.) But it really is the story that is the biggest letdown, and I just find it so frustrating how boring our protagonist, Rex, really is.

Plus, they cut out the Ardanian soldiers shouting “DON’T FORGET ME” and “THINK YOU CAN TAKE MEEEE” which as far as I’m concerned is a crime against humanity.

Well, a DLC campaign called Xenoblade Chronicles 2: Torna – The Golden Country was eventually released, both as a downloadable expansion as as a standalone title, and you might be surprised to find that, while a much shorter experience (though quite lengthily named), it might actually be much better than the original 2 ever was.

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Let’s look at a thing or three.

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Yooka-Laylee and the Impossible Lair – A Tonic for What Ails Ya

I’ve never played the first Yooka-Laylee adventure. For those who don’t know, it was developed by Playtonic, a developer made up of the old guard from Rareware, and meant to be a throwback to theirĀ Banjo-Kazooie games they made as Rareware for the Nintendo 64. Not being the biggest fan of Banjo-Kazooie, or really if I’m being honest, Rareware’s output in general (even during their “legendary” Nintendo 64 pioneering era – I enjoy the Donkey Kong Country games and Diddy Kong Racing, and that’s about it, really), it was very much not a game made for me. But when I saw that Yooka-Laylee and the Impossible Lair was drawing from Playtonic’s Donkey Kong Country pedigree, I was very much intrigued, and ended up giving it a shot.

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Boy, talk about getting “sucked in” to a book…

What followed was one of the most enjoyable games I’ve played in a very long time.

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What I’ve Been Up To and Why I Haven’t Gotten a Review Out in Over a Year

Basically, time flies when life refuses to even give you lemons.

That said, it’s been a bit of a tumultuous time since my last review of Metroid Prime and I wanted to get back into doing this for quite some time now – but I had a job that made scheduling out time for this rather difficult and also dealing with depression, illness, that sort of thing, I’ve just been rather a mess.

But now I have a new job, that’s much better, a new year is coming up, and I’m looking forward to turning my life around.

So then, what’s next for ol’ Kirby? Well-

  • Obviously, get some reviews out. I want to try and get at least one a month out, if not two. Ideally I’d like to do one a week, but that… that probably ain’t happening, so let’s just go with at least one a month, maybe every other week if we’re lucky.
  • Get some ideas of games to review that pull me out of my comfort zone a bit. Obviously I’m a big Nintendo fan who likes the Nintendos and the Nintendo Switch. I want to try looking at some other stuff. I’ve recently picked up Halo: Reach on PC, which I’ve never played, and might do reviews of the Mass Effect Trilogy as I’ve been playing through that.
  • I’d like to do “look-backs” at some of the games I reviewed when they were totally fresh experiences and see how well they’ve held up now that I’ve had time to think about them. One in particular, Xenoblade Chronicles 2, has definitely not held up as well as I thought it would have, so I definitely want to do an article on how my opinion on that game has changed over time.

Anyway, just an update on my current state of affairs. My next review will probably be a bit of a slowball in order to get myself back into the swing of things, but hopefully that swing will keep swinging. We’ll see you all soon, hopefully.

Metroid Prime – Space Jump

I forgot to do it last year, so I’m makin’ up for it this year – it’s March, and that means it’s time to bring on the March of Metroid! Two years ago, I did the main series of games, from the original NES classic to the unfortunate Wii garbage fire. And while it’s true that I do love me some classic 2D Metroid, if you asked me what my favourite out of the whole series actually was… well, even though that’s still a hard question to answer, it’s definitely one of the 3D ones we’re looking at this month.

But truly, everything I love about the series is perfectly encapsulated in the Nintendo GameCube release, Metroid Prime.

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Cripes, even the title screen is just awesome…

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